CM30 Always nice to see another game decompiled like this. It's
a big deal as far as laying the groundwork for possible
ports to PC and other consoles is concerned, and will
probably aid modders quite a bit.If anyone needs a full
list of these projects (which includes this one), there's
a pretty good selection
here:https://decomp.dev/projectsThough these may have a
few they
missed:https://readonlymemo.com/decompilation-projects-and
-n64-reco...https://github.com/CharlotteCross1998/awesome-
game-decompila...
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> bthallplz Any idea if there's a place where we can request games
for decompilation?I see that one for Burnout Paradise
is in the works, but I would love one for Burnout
Revenge.
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orsorna Awesome, but I always wondered why so much effort was put
into decompiling this? Seems like a meme for meme's sake.
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> alexjplant I can only speak for myself but my brain was the Wild
West when I was a kid. There was no canon for it to
draw on in terms of how or why things were the way
they were and this especially applied to creative
pursuits like TV shows, movies, music, and video
games. I had all sorts of insane ideas about how cool
it'd be to implement certain mechanics, characters,
etc. in games but this was, of course, virtually
impossible at the time. Decompilation paves a reliable
path to this type of experimentation - see all of the
ridiculous SM64 and Goldeneye mods that are available
now (with demos on YouTube).
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> paulryanrogers Why not? Many folks feel an itch to play a certain
nostalgic game that few others enjoyed. And they want
to make it even better, especially as our expectations
have grown over time.I prefer 1080 as snowboarding
games go. Though must admit some fondness for Cool
Boarders and a selection of other lower quality games
that few will admit to enjoying.Decomp tools for N64
have had some breakthroughs even before AI. Now I
imagine it's even better. If that facilitates folks
geeking out with their favorite guilty pleasure then
so be it!
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> doctorpangloss Before LLMs made these sorts of Sisyphean coding tasks
tractable for normal people, there was IRC and
Discord, where people with a special interest in
programming and emulation could be egged on by the
people who delight in the memes. I guess another POV
is, were the special interest people and the meme
lords ever really friends? If you don't understand
what I'm talking about, you aren't really thinking
deeply enough about how and why these sorts of things
actually get made. A sense of "community" no doubt.
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> > orsorna There are idea guys that thought it was funny to
decompile an obscure N64 game with little cultural
and nostalgic attention, and they found themselves
at the intersection of special interest doers
which they could egg on into doing it?More I am
just confused for why the game was chosen. SM64,
Zelda OoT for example I could easily understand
the community motivations behind decompiling. This
not so much, which makes the whole endeavor even
cooler.
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> > sublinear You lumping together IRC and Discord seems bizarre
to me.I'm not sure "community" was always the
reason, but we might be talking about different
eras. Back in the late 90s and early 00s there
were the pioneering scenes for modding, emulation,
fan subs, remakes, etc. and it was all highly
competitive.I don't mean to shit on anyone's
legacy, but it seemed more ego driven and like
there was something to prove either personally or
politically. It was cultural and maybe even
spiritual. Anyone working on this stuff felt
powerful. Nearly a century of broadcast media and
being told what to do and how feel by people from
far away was ending. Disassembly felt more like
deconstruction. It didn't feel like love. It was
hacking. There's a reason why one can still shout
"hack the planet!" into a crowd of nerds and get
them to instantly light up.I'm not even saying all
this as an old fart. Things just changed so fast
since then. I'm in my 30s.
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nightfly I'd love to do this for Mario Golf 64 but would run out of
steam in like a week T_T
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